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10 2 ;"PRESS A KEY" 2 ;"MacGregor": 2 1987 S.A.E.C. 2 1 like side 2 on a dice must have gold dropped on them. These doors are - MIDUS in Level 1 MORFANG in Level 1 MORFANG in Level 2 WORMRING in Level 4 1 have received then I shudder to think what the rest were like."" 1 g)gNgegrg{g 1 Z$=" " 1 You must be Yurek to pass the crushing vine tendrils after breaking open the wall in the southern corridor. 1 Yagmo is helpful on how to get in and out of his quarters on the island. 1 What a coincidence, Hunchback-The Adventure is in the list andfrom the same company. This gamedidn't do so well but the point is that there is no excuse for releasing a bad game and hyping it up with glossy full page advertisements. 1 What I am trying to say is this.Before you next rush out and buya game, read the reviews. See what people like Mike Gerrard, Derek Brewster, and, of course, us, have to say. Because if everybody does this, within a few months the bad game will cease to exist. Honest. 1 WOLFDORP (1) - WOLF 1 WATER - The word needed is FALL SERPENT - Carry snake FIRE - Carry clasp CHASM - Carry flask 1 VERY BIG CAVE 1 To use the socle after entering it, drop the three silver objects, rod, cube and pyramid. 1 They represent the ""latest in software sophistication"" to use a phrase I saw somewhere in a magazine. 1 The rod can be used to enter thetemple safely - Swing it. 1 The mokki ray likes whiffy bars. 1 The games on the second list should be more familiar. They are atmospheric, intelligent andtechnically excellent. 1 The Legend of Apache Gold and Winter Wonderland, the first GAC'd adventures have come in for a lot of criticism. Writes A Bain of Hull, ""If these are the best adventures Incentive 1 THE DRESSER: You must leap frog with it to the wellie house with the lamp. Do not varnish the dresser until you are in the wellie house or you can't take it. 1 THE BELT: Examine the belt and you will find four anagrams. 1 TEXT 6O 1 So instead of just grousing about the price of adventure games I will expand my writing to include other moans. 1 Our apologies to anyone who expected to see a review of Gilsoft's Professional AdventureWriting System in this issue. Unfortunately PAWS is not yet available, but when we do get our hands on a copy we'll put itthrough its paces and see just what it is capable of producing. 1 ODDS & ENDS 1 NEXT MONTH 1 MAGOT - Object needed to summon him is the Sunflower. He can be used to tell you where objects are, e.g. Erlstone. 1 Lastly we have a plea for help from one of our contributors, June Rowe. June is looking for the Hill MacGibbon game called Arthur's Quest, it is the same type of game as Aztec Hunt For The Sun God. 1 LOADER 1 K$=" 1 If any of you out there have this game and would like to lendor sell it to June please get intouch with us. 1 Has anyone not noticed the increasing use of double size cassette boxes to hold one tape?Out of the four adventures reviewed in this issue only one of them was of a normal size. What really annoys me is that these monsters do not fit into any of my cassette racks! 1 HINTS ON THE 1 HINTS ON KAYLETH 1 HINTS ON HEAVY ON THE MAGICK 1 E$=" 1 DRAGONSLAYER 1 Created with Ramsoft MakeTZX 1 COMBAT - Magick combat can be against ghosts, goblins, trolls,wyverns and wraiths. Others likevampires etc are too strong for this type of combat. 1 CODE 1 CALL - Main use is to summon Apex FREEZE - Useless 1 C$="We review Dome Trooper and Doomsday Papers from Matand Software and The Bimbles from Intech." 1 C$="We have lots of hints, tips and solutions for you from the quills of our intrepid adventurespecialists." 1 C$="There is a great adventure for you to play." 1 C$="HINTS ON THE VERY BIG CAVE ADVENTURE PART 2" 1 C$="HINTS ON KAYLETH" 1 C$=" Everything you wanted to know about Heavy on the Magick by Gargoyle games, which was one of the better games of '86." 1 C$=" All this and lots more in the next issue of Spectrum Adventurer." 1 BELEZBAR - Object needed to summon him is the mantis. He canhelp you to discover secrets about objects you and Apex can'tsee. 1 Adventure X 1 ASTAROT - Object needed to summ-on him is the sword. He can be used to transport you to differ-ent locations, e.g. Nidus. 1 ALEX MARSH 1 ;"STOP THE TAPE": 1 ;"P-00{00} TAPE 10 1 ;"MARCH 1987" 1 ;"IS LOADING": 1 ;" ": 1 9rGr\rirsr 1 +d3d:dAdJdVdbdidpdwd~d 1 ''"NOTE - For the sake of purists, the FREEZE spell stops the monsters for a moment and allowsyou to pass unharmed. However you have to be quick off your mark!" 1 '"one after the other. Also make note of any changes in luck and skill. A higher skill level makes your range of max effect against an enemy higher while a better Luck value increases the chance of your spell giving max effect." 1 '"You may be interested to know that the booklet on how to get the best out of the GAC which Incentive recently published waspartly written by the authors ofWinter Wonderland!" 1 '"What about the second list? WellI know World Cup Carnival is outof place in this magazine but itis a prime example of all the things I hate, (well maybe not ALL, but quite a few). It was anold game recycled to make it look new, all the magazines gaveit terrible reviews and it got to number one - because of the hype of course." 1 '"These are a bit more difficult to explain. List number one are all games which were released ages ago, were a lot of fun to play, well programmed and gener-ally pretty good." 1 '"The doors and passwords to raiseyour magick grades are - SECUNDA PORTA (Lev 2) - SILENCE TERTIA PORTA (Lev 3) - LAZA QUADRA PORTA (Lev 2) - SORONOROS" 1 '"The Worm in Paradise - well it may be a bit unjust including this but some of the worst graphics I have ever seen had tobe put into this game so that the distributors would take it." 1 '"Take a look at these two lists:-" 1 '"PARADISE - This exit is at the Eye of Heaven and needs the password LONG to enter." 1 '"Now look at these two lists:-" 1 '"I was going to start this monthsarticle by writing ""I was walk- ing around WHS the other day andI couldn't help noticing..."" However, the latest Spectrum Adventurer arrived yesterday andI noticed that some minion (goshthis is getting to sound very CRASHlike) had spoilt it by summing up the whole of what I was going to say in a few words." 1 '"CRYPT - After reading the Guardsclue invoke Magot and ask him where the Erlstone is. Now get Astarot to transport you to the pit and invoke Belezbar. Get himto examine all the pebbles in the pit till he finds the dis- guised Erlstone with a clue wordon it. Now get Astarot to trans-port you to Lichgate and go to the door. Now invoke Asmodee andget him to destroy the door." 1 '"Anyone who has owned a Spectrum for a few years now will realisethat the first list consists of the adventure games people were playing in the early eighties, one line location descriptions and two-and-a-half word vocabul-aries. In short, a load of cr@p." 1 " Stand in an adjacent room to aknown monster and enter a stringof commands which will take you into the room and cast off several BLAST spells quickly" 1 !v`6\#6Y##6 1 The Boggit, Terrors of Tran- toss and Doomdark's Revenge. 1 SPELLS - BLAST - Used in combat TRANSFUSION - Gives extra stamina INVOKE - Summons Demon princes 1 ROCK TRAPS - EGG - Drop shell on table NUGGET - Drop nugget on table PELLET - Drop copper ball on table 1 Planet of Death, Inca Curse and Ghost Town (Virgin Version). 1 PASS ROUTINES - carry the object or speak to obstacle and say word needed. 1 OTHER PASSWORD DOORS - 1 MAGICAL GRADES - The grades ofmagick are as follows - NEOPHYTE 1 = 10 ZELATOR 2 = 9 PRACTICUS 3 = 8 PHILOSOPHUS 4 = 7" 1 KILL ROUTINES - Carry object stated to be protected from the monsters - WEREWOLF - Silver nugget SLUG - Pellet MEDUSA - Mirror CYCLOPS - SLAT VAMPIRE - Garlic 1 KEYS TO DOORS - ROOM OF CLAWS - Tin key ROOM OF ARROWS - Chroma key ROOM OF STINGS - Zinc key ROOM OF FLOX - Bronze key ROOM OF PURITY - Alum key ROOM OF HORNS - Iron key ROOM OFICTHYS - Copper key ROOM OF NANI - Magnum key ROOM OF TWO - Lithic key ROOM OF RAINS - Cobalt key ROOM OF PRIDE - Nickel key ROOM OF SCALES - Brass key" 1 Hunchback - The Adventure, Worm in Paradise and World Cup Carnival. 1 HELPERS - APEX - Use CALL spell to summon him, show him an object and ask him about the object. ACHAD - Drop ulna, skull and thethigh bone into the cauldron andsay CAULDRON, ACHAD to raise ACHAD out of the cauldron. Then say ACHAD, DOOR for help on one of the doors. PHOENIX - Drop the egg in the nest and say NEST, PHOENIX and then PHOENIX, DOOR for help on one of the magick grade doors. 1 EXITS - COLLODONS PILE - This exit is atthe footpile and needs the pass-word ELEVEN to enter." 1 DIAL SLEDGEHAMMER (HEDGESLAMM-ER) Water sledgehammer then use it twice to break the door in the vast N/S passage. 1 DIAL PARAQUAT (AQUAPRAT) The large weed needs it. 1 DIAL FILE (LIFE) You can now file claim, on table, in the long low hall. The table is a treasure. 1 DIAL BICARBONATE (RABBITOCANE) The giant needs this. 1 DEMONS PRINCES - ASMODEE - Object needed to summ-on him is the Ruby. He can be used to destroy objects, e.g. a door. 1 Colossal Adventure, Snowball and Hampstead. 1 BAGS OF GOLD DOORS - Doors which have a sign which looks 1 ADVENTURE 1 1987 S.A.E.C." 1 All this and lots more in the next issue of Spectrum Adventurer.Al 1 RESET YOUR COMPUTER AND LOAD"""" FOR THE DR GOO ADVENTURE 1 Z 1 R! 1 " 1 Bp 1 1 1