Top 10k strings from Spectrum Adventurer - Issue 10 (1987)(Spectrum Adventure Exch Club)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Magazines / Sinclair ZX Spectrum - Magazines - [TZX] (TOSEC-v2007-01-01) /

Back to the directory listing

  10               
   2 ;"PRESS A KEY"
   2 ;"MacGregor":
   2  1987 S.A.E.C.
   2                
   1 like side 2 on a dice must have gold dropped on them. These     doors are -                     MIDUS in Level 1                MORFANG in Level 1              MORFANG in Level 2              WORMRING in Level 4
   1 have received then I shudder to think what the rest were like.""
   1 g)gNgegrg{g
   1 Z$="                                "
   1 You must be Yurek to pass the   crushing vine tendrils after    breaking open the wall in the   southern corridor.
   1 Yagmo is helpful on how to get  in and out of his quarters on   the island.
   1 What a coincidence, Hunchback-The Adventure is in the list andfrom the same company. This gamedidn't do so well but the point is that there is no excuse for  releasing a bad game and hyping it up with glossy full page     advertisements.
   1 What I am trying to say is this.Before you next rush out and buya game, read the reviews. See   what people like Mike Gerrard,  Derek Brewster, and, of course, us, have to say. Because if     everybody does this, within a   few months the bad game will    cease to exist. Honest.
   1 WOLFDORP (1) - WOLF
   1 WATER - The word needed is FALL SERPENT - Carry snake           FIRE - Carry clasp              CHASM - Carry flask
   1 VERY BIG CAVE
   1 To use the socle after entering it, drop the three silver       objects, rod, cube and pyramid.
   1 They represent the ""latest in   software sophistication"" to use a phrase I saw somewhere in a   magazine.
   1 The rod can be used to enter thetemple safely - Swing it.
   1 The mokki ray likes whiffy bars.
   1 The games on the second list  should be more familiar. They   are atmospheric, intelligent andtechnically excellent.
   1 The Legend of Apache Gold and   Winter Wonderland, the first    GAC'd adventures have come in   for a lot of criticism. Writes  A Bain of Hull, ""If these are   the best adventures Incentive
   1 THE DRESSER:  You must leap frog              with it to the                  wellie house with               the lamp.                       Do not varnish the              dresser until you               are in the wellie               house or you can't              take it.
   1 THE BELT:  Examine the belt and            you will find four              anagrams.
   1 TEXT      6O
   1 So instead of just grousing   about the price of adventure    games I will expand my writing  to include other moans.
   1 Our apologies to anyone who     expected to see a review of     Gilsoft's Professional AdventureWriting System in this issue.   Unfortunately PAWS is not yet   available, but when we do get   our hands on a copy we'll put itthrough its paces and see just  what it is capable of producing.
   1 ODDS & ENDS
   1 NEXT MONTH
   1 MAGOT - Object needed to summon him is the Sunflower. He can be used to tell you where objects  are, e.g. Erlstone.
   1 Lastly we have a plea for help  from one of our contributors,   June Rowe. June is looking for  the Hill MacGibbon game called  Arthur's Quest, it is the same  type of game as Aztec Hunt For  The Sun God.
   1 LOADER    
   1 K$="         
   1 If any of you out there have    this game and would like to lendor sell it to June please get intouch with us.
   1 Has anyone not noticed the      increasing use of double size   cassette boxes to hold one tape?Out of the four adventures      reviewed in this issue only one of them was of a normal size.   What really annoys me is that   these monsters do not fit into  any of my cassette racks!
   1 HINTS ON THE 
   1 HINTS ON KAYLETH
   1 HINTS ON HEAVY ON THE MAGICK 
   1 E$="       
   1 DRAGONSLAYER
   1 Created with Ramsoft MakeTZX
   1 COMBAT - Magick combat can be against ghosts, goblins, trolls,wyverns and wraiths. Others likevampires etc are too strong for this type of combat.
   1 CODE      
   1 CALL - Main use is to summon    Apex                            FREEZE - Useless
   1 C$="We review Dome Trooper and      Doomsday Papers from Matand     Software and The Bimbles from   Intech."
   1 C$="We have lots of hints, tips and solutions for you from the      quills of our intrepid adventurespecialists."
   1 C$="There is a great adventure for  you to play."
   1 C$="HINTS ON THE VERY BIG              CAVE ADVENTURE                      PART 2"
   1 C$="HINTS ON KAYLETH"
   1 C$="  Everything you wanted to        know about Heavy on the         Magick by Gargoyle games,       which was one of the better     games of '86."
   1 C$="   All this and lots more in           the next issue of              Spectrum Adventurer."
   1 BELEZBAR - Object needed to     summon him is the mantis. He canhelp you to discover secrets    about objects you and Apex can'tsee.
   1 Adventure X
   1 ASTAROT - Object needed to summ-on him is the sword. He can be  used to transport you to differ-ent locations, e.g. Nidus.
   1 ALEX MARSH
   1 ;"STOP THE TAPE":
   1 ;"P-00{00} TAPE 10 
   1 ;"MARCH  1987"
   1 ;"IS LOADING":
   1 ;"           ":
   1 9rGr\rirsr
   1 +d3d:dAdJdVdbdidpdwd~d
   1 ''"NOTE - For the sake of purists, the FREEZE spell stops the      monsters for a moment and allowsyou to pass unharmed. However   you have to be quick off your   mark!"
   1 '"one after the other. Also make  note of any changes in luck and skill. A higher skill level     makes your range of max effect  against an enemy higher while   a better Luck value increases   the chance of your spell giving max effect." 
   1 '"You may be interested to know   that the booklet on how to get  the best out of the GAC which   Incentive recently published waspartly written by the authors ofWinter Wonderland!"
   1 '"What about the second list? WellI know World Cup Carnival is outof place in this magazine but itis a prime example of all the   things I hate, (well maybe not  ALL, but quite a few). It was anold game recycled to make it    look new, all the magazines gaveit terrible reviews and it got  to number one - because of the  hype of course." 
   1 '"These are a bit more difficult  to explain. List number one are all games which were released   ages ago, were a lot of fun to  play, well programmed and gener-ally pretty good."
   1 '"The doors and passwords to raiseyour magick grades are -        SECUNDA PORTA (Lev 2) - SILENCE TERTIA PORTA (Lev 3) - LAZA     QUADRA PORTA (Lev 2) - SORONOROS"
   1 '"The Worm in Paradise - well it  may be a bit unjust including   this but some of the worst      graphics I have ever seen had tobe put into this game so that   the distributors would take it."
   1 '"Take a look at these two lists:-"
   1 '"PARADISE - This exit is at the  Eye of Heaven and needs the     password LONG to enter."
   1 '"Now look at these two lists:-"
   1 '"I was going to start this monthsarticle by writing ""I was walk- ing around WHS the other day andI couldn't help noticing...""    However, the latest Spectrum    Adventurer arrived yesterday andI noticed that some minion (goshthis is getting to sound very   CRASHlike) had spoilt it by     summing up the whole of what I  was going to say in a few words."
   1 '"CRYPT - After reading the Guardsclue invoke Magot and ask him   where the Erlstone is. Now get  Astarot to transport you to the pit and invoke Belezbar. Get himto examine all the pebbles in   the pit till he finds the dis-  guised Erlstone with a clue wordon it. Now get Astarot to trans-port you to Lichgate and go to  the door. Now invoke Asmodee andget him to destroy the door."
   1 '"Anyone who has owned a Spectrum for a few years now will realisethat the first list consists of the adventure games people were playing in the early eighties,  one line location descriptions  and two-and-a-half word vocabul-aries. In short, a load of cr@p."
   1 "  Stand in an adjacent room to aknown monster and enter a stringof commands which will take you into the room and cast off      several BLAST spells quickly"
   1 !v`6\#6Y##6
   1  The Boggit, Terrors of Tran-  toss and Doomdark's Revenge.
   1  SPELLS -                      BLAST - Used in combat          TRANSFUSION - Gives extra       stamina                         INVOKE - Summons Demon princes
   1  ROCK TRAPS -                  EGG - Drop shell on table       NUGGET - Drop nugget on table   PELLET - Drop copper ball on    table
   1  Planet of Death, Inca Curse   and Ghost Town (Virgin Version).
   1  PASS ROUTINES - carry the     object or speak to obstacle and say word needed.
   1  OTHER PASSWORD DOORS -
   1  MAGICAL GRADES - The grades ofmagick are as follows -         NEOPHYTE 1 = 10                 ZELATOR 2 = 9                   PRACTICUS 3 = 8                 PHILOSOPHUS 4 = 7"
   1  KILL ROUTINES - Carry object  stated to be protected from the monsters -                      WEREWOLF - Silver nugget        SLUG - Pellet                   MEDUSA - Mirror                 CYCLOPS - SLAT                  VAMPIRE - Garlic
   1  KEYS TO DOORS -               ROOM OF CLAWS - Tin key         ROOM OF ARROWS - Chroma key     ROOM OF STINGS - Zinc key       ROOM OF FLOX - Bronze key       ROOM OF PURITY - Alum key       ROOM OF HORNS - Iron key        ROOM OFICTHYS - Copper key      ROOM OF NANI - Magnum key       ROOM OF TWO - Lithic key        ROOM OF RAINS - Cobalt key      ROOM OF PRIDE - Nickel key      ROOM OF SCALES - Brass key"
   1  Hunchback - The Adventure,    Worm in Paradise and World Cup  Carnival.
   1  HELPERS -                    APEX - Use CALL spell to summon him, show him an object and ask him about the object.           ACHAD - Drop ulna, skull and thethigh bone into the cauldron andsay CAULDRON, ACHAD to raise    ACHAD out of the cauldron. Then say ACHAD, DOOR for help on one of the doors.                   PHOENIX - Drop the egg in the   nest and say NEST, PHOENIX and  then PHOENIX, DOOR for help on  one of the magick grade doors.
   1  EXITS -                      COLLODONS PILE - This exit is atthe footpile and needs the pass-word ELEVEN to enter."
   1  DIAL SLEDGEHAMMER (HEDGESLAMM-ER)                               Water sledgehammer then use it  twice to break the door in the  vast N/S passage.
   1  DIAL PARAQUAT (AQUAPRAT)        The large weed needs it.
   1  DIAL FILE (LIFE)                You can now file claim, on      table, in the long low hall.    The table is a treasure.
   1  DIAL BICARBONATE (RABBITOCANE)  The giant needs this.
   1  DEMONS PRINCES -              ASMODEE - Object needed to summ-on him is the Ruby. He can be   used to destroy objects, e.g.   a door.
   1  Colossal Adventure, Snowball  and Hampstead.
   1  BAGS OF GOLD DOORS - Doors    which have a sign which looks
   1  ADVENTURE
   1  1987 S.A.E.C."
   1    All this and lots more in           the next issue of              Spectrum Adventurer.Al
   1     RESET YOUR COMPUTER AND          LOAD"""" FOR THE DR GOO                 ADVENTURE            
   1         Z 
   1               R!
   1               "
   1                                 Bp
   1                               
   1                   
   1